4E Druid Review

This morning, Wizards posted a preview of the 4E Druid for subscribers of D&D Insider. Just like I did with the 4E Bard, I’d like to review the information presented and let non-subscribers know what they have to look forward to.

  • Are druids still tree hugging hippies?

Oh. No. Druids are no longer relegated to being the Aquaman of an adventuring group. Druids are all about channeling their primal nature into their actions. When it comes to using powers, the descriptions let you know that the druid is not to be messed with.

You draw forth the savagery that dwells in every creature, compelling your enemies to fight without forethought or plan.


A howling gust of wind savages your enemies, scattering them.

The 4E Druid is definitely a force of nature.

  • Can they still shape change?

Of course. All druids begin with the ability to wild shape as a minor action.

  • What kind of creature can you change in to?

You can change in to any beast you wish as long as the beast is your size and resembles a natural beast or a fey beast. Your game statistics don’t normally change.

  • What about equipment and powers when they wild shape?

Druids who wild shape can only use powers with the “beast form” keyword. Almost all equipment you’re carrying becomes part of you. If you’re holding anything, it drops unless it’s an implement you can use. You continue to gain all benefits from worn equipment. You can use the properties and powers of implements and magic items you wear unless it’s a wondorous item. You do not have access to anything carried since it becomes part of you.

  • Do I have to wild shape?

I’ve known people who played druids and never wild shaped because it was too much to keep track of. Since wild shaping no longer affects your stats in most cases, it’s a lot easier to use. However, if you still don’t want to wild shape, you’re not going to be disappointed. Druids begin with a total of three at-will powers with one of them, but no more than two, required to have the “beast form” keyword. So a player who doesn’t want to wild shape still gets two regular at-will powers, just like other classes.

  • What are some other cool features of the 4E Druid?

  1. They can choose to either use their Constitution modifier in place of Dexterity or Intelligence when determing AC or they can gain a +1 bonus to their speed.
  2. They get as many healing surges as the cleric.
  3. You automatically know Animal Messenger.
  4. They are no longer “all about balance.” That’s one thing I could never stand about previous versions of the D&D druid. I see the 4E druid more like a true Shaman or even a Samurai; one who knows one’s place in the world and relies upon the guidance of their brethren (in this case, the winds, trees, beasts, etc.) but doesn’t feel obligated to “keep the peace.”

Conclusion

The 4E Druid is a much more savage character than in the past. They are in tune with their Beast Spirit and makes use of it accordingly. They can channel it into a lot of their powers, not just the one that allows them to change shape. All in all, a pretty impressive upgrade from the previous versions.

Now that you’ve read this, tell me which class you’re looking forward to most with this poll!

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16 Responses to “4E Druid Review”

xPirate December 1st, 2008 at 6:43 PM

Just so you know, most of your blog posts make me want to get into Tabletop RPGs. Unfortunately, there’s not really anyone around here that does it anymore. haha.

xPirate´s last blog post..Interview: Jess Ryan from OneInTwenty and Amy Burch from Amnesty International

reveal December 1st, 2008 at 7:18 PM

@xPirate – There are some other options if you want to try them. I run a few Play-by-Posts which are great if you don’t have access to local gamers. Check out Circvs Maximvs and ENWorld to see what they’re like. Both links are in my Blogroll to the left. :)

Guy December 1st, 2008 at 10:01 PM

Aquaman? AQUAMAN?!?! do you not remember Rufus at all? he was badass! :p

Jeff Greiner December 2nd, 2008 at 6:30 AM

I was personally a little underwhelmed by the preview of the druid.

The bard preview was rockin-awesome. The druid was sort of, “meh”. Which is odd to me, given that I love 3e druids and despise 3e bards.

Jeff Greiner´s last blog post..The Tome Ep 91: DCC 53-55

reveal December 2nd, 2008 at 8:32 AM

@Jeff – I thought the bard was a great change from the 3E bard and there were a lot of differences. The druid is really good but there isn’t as much different from 3E as the bard. Perhaps that’s why you were underwhelmed.

newOldTimer December 2nd, 2008 at 8:52 PM

Thanks for the Druid preview… I was a little disappointed that this and other classes weren’t rolled out with the more “traditional” classes, but it looks like it will be well worth the wait.

Jeff Greiner December 2nd, 2008 at 9:04 PM

I think it’s wildshape, honestly, that underwhelms me. I really liked the idea of taking a shape and having that specific choice being important.

Need to get up that cliff? Eagle shape and fly it. Need to dig, be a badger. Etc, etc.

The 4e druid wildshapes into the amorphous unnamed “beast” and uses special beast powers that are the same regardless of what shape you take.

It had a real versatile feel before and now wildshape feels bland.

That said, some of the powers look really cool. It’s just the base abilities that leave me going, “meh”.

Jeff Greiner´s last blog post..The Tome Ep 91: DCC 53-55

Gavinfoxx December 3rd, 2008 at 2:11 PM

Uhh… Aquaman?!

Druids were one of the MOST POWERFUL CLASSES EVER in 3.Xe! Havent you heard of CoDzilla? They had a CLASS FEATURE (animal companion) that was about as powerful as the party fighter! And they only got stronger with extra books. Yea, Druids, like Clerics, were POWERHOUESS in 3.Xe…. and they seem to still be pretty powerful!

Felon December 3rd, 2008 at 4:06 PM

Reveal’s review shows some big misconceptions about the 3e druid. They were never prescribed into the role of “tree-hugging hippy”. The could be murderious and evil. And they certainly weren’t weak or useless, so I’ve little idea where the Aquaman analogy comes from.

reveal December 3rd, 2008 at 4:16 PM

@Gavinfoxx and Felon – IME, every single druid I’ve ever seen played has been played as a tree-hugger (i.e. the rights of nature will always supercede the rights of man) and weren’t played very effectively. Your experiences obviously differ, but I’m just drawing upon my observations of the way I’ve seen druids played. :)

Andrew December 7th, 2008 at 2:52 AM

Still, man, calling Druids the “Aquaman” of 3.x is pretty bold, and it just doesn’t fit. If anything, Fighters were the Aquaman of every edition but 4th.

Da Dominus December 20th, 2008 at 12:15 PM

The 4E Barbarian is the only preview I’ve seen lately, not being an Insider subscriber. I was impressed but wondered about the new Druid.

A lot of folk are gonna be displeased with iot from you describe. Loss of game breaking power equals loss of too much to some.

Not me. I’m curious to see how they work in the new party dynamic 4E relies upon. What role are they? Leader? Defender?

Da Dominus´s last blog post..Dominion Cast 19 – Love Nerds

reveal December 20th, 2008 at 1:52 PM

@Da Dominus – They’re controllers.

Role: Controller. Your beast form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either leader or striker as a secondary role.

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