An open letter to Randy Buehler
Latest update: The people have spoken and the people have been heard.
Sir,
I recently read your comments in your latest D&D Insider article on a Scales of War AP overview.
Can we get a copy of the Scales of War overview?
The short answer to this question is “no.” The problem is that we’ve mapped out an elaborate plot that covers level 1 all the way through level 30 and there are a number of surprises along the way. Those “grand reveal” moments won’t be nearly as impactful if they’ve leaked out via plot summaries and/or an overview of where the Path is going. I can assure you that the current fears about the lack of a compelling archvillain, or a logically complete structure, or major NPCs, or a real hook are all misguided. Just wait and see!
First off, I would like to say that my group and I are extremely happy with the AP and have been playing it for a couple of weeks. I am really enjoying running and they are really enjoying playing it. In fact, I have set up a wiki to keep the players more involved in the story (http://rpgcentric.com/wiki).
One of things that I have tried to do is to create an environment that my players can feel free to explore and change, if necessary, and it’s working very well so far. Unfortunately, without an overview available to me as a DM, it is very difficult to make long term plans. I understand not wanting to give away too much information away about the AP but, at the very least, a rough outline of where the players will be headed would help me immensely in keeping the players interest and making sure that I can input things such as foreshadowing and long-term goals into the campaign. If I don’t have an overview, I can’t do that, and it will feel very much like the players are just moving from adventure to adventure with nothing happening in the long term.
Please, for all the DMs out there like me, I beg you to release a rough overview with simply a paragraph of information included about each adventure.
Thank you,
Tony Law
www.rpgcentric.com
PS: To give you an example of what I cannot do because I do not know what happens next, I will use a quote directly from Rescue at Rivenroar.
[This enemy] fights until slain unless you want to save him as a future adversary, in which case he runs through any rooms he believes to be inhabited, figuring that slows down pursuers.
Without an overview, I can’t do this. Not because I don’t want to but because I don’t know where I can put him in going forward. I don’t know how he will interact with the rest of the adversaries and, in fact, whether or not this will change how said adversaries react to the players. I would know, of course, if I had an overview and were able to plan using it.
Update: I also sent this letter to Wizards’ Customer Service asking for it to be forwarded to the proper individuals. Here is the response I recieved:
Hi Anthony,
Thank you for contacting us. Thanks for your feedback! We have regular meetings with the administrative staff and will pass all comments on to their attention. While we cannot guarantee a response to your feedback, we can promise that your comment will be heard.
Marc
Customer Service Representative
Wizards of the Coast
So, at the very least, someone there has it and, hopefully, this will prompt a change from Mr. Buehler.









Professor Pope September 3rd, 2008 at 2:21 PM
I haven’t read much about Scales of War, but I want to echo some of what Sandie says above — just make it up. You’re a smart guy and a good GM; I’ll bet whatever you come up with will be just as good if not better than whatever the guys at Wizards come up with. You can still raid the AP for monsters, NPC’s, and the stat heavy time intensive stuff, but if you want [the enemy] to survive, then just let him, and figure out how to use him later. Or, better yet, if he survives due to the player’s actions, great. If not, great!
This gets at the “old school versus new school” in adventure design that the guy at Grognardia talks about all the time. I am with the old school, I guess.