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	<title>Comments on: An open letter to Randy Buehler</title>
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	<description>One gamer's opinion of everything RPG</description>
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		<title>By: Noticias do D&#38;D Insider e das revistas eletrônicas - Área Cinza</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1126</link>
		<dc:creator>Noticias do D&#38;D Insider e das revistas eletrônicas - Área Cinza</dc:creator>
		<pubDate>Thu, 11 Sep 2008 04:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1126</guid>
		<description>[...] de manter toda a trama maior em segredo foi muito criticada pelos mestres, e gerou até uma carta aberta endereçada ao Randy Buehler. Ele deu uma explicação meio esfarrapada (&#8220;Some DMs like the suspense of being able to read [...]</description>
		<content:encoded><![CDATA[<p>[...] de manter toda a trama maior em segredo foi muito criticada pelos mestres, e gerou até uma carta aberta endereçada ao Randy Buehler. Ele deu uma explicação meio esfarrapada (&#8220;Some DMs like the suspense of being able to read [...]</p>
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		<title>By: Adventures Sept 2nd News - I wont be doing Scales of War - EN World D&#38;D / RPG News</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1116</link>
		<dc:creator>Adventures Sept 2nd News - I wont be doing Scales of War - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Wed, 10 Sep 2008 14:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1116</guid>
		<description>[...] is why I wrote an open letter to Randy Buehler.  __________________        Last edited by reveal; 09-04-08 at 01:32 [...]</description>
		<content:encoded><![CDATA[<p>[...] is why I wrote an open letter to Randy Buehler.  __________________        Last edited by reveal; 09-04-08 at 01:32 [...]</p>
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		<title>By: Jeff H</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1115</link>
		<dc:creator>Jeff H</dc:creator>
		<pubDate>Wed, 10 Sep 2008 00:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1115</guid>
		<description>@Cutter: When I run a published adventure, I am normally contributing *at least* as much creatively as a film director does (when that is *not* the same person who wrote the script). If you&#039;re not, then... let&#039;s just say I doubt very much that such a game, run by you, would be to my taste and leave it at that. Certainly the DM has a *vastly* bigger creative contribution to make than a theatre owner!

Also, &quot;it&#039;s not broken because you can fix it yourself&quot; is a silly argument. I&#039;m paying (well, not yet in this case, but I soon will be paying) WotC to do the work for me. Yes, I expect, and even prefer, that some changes will need to be made, but past a certain point that ceases to be par for the course and starts to defeat the purpose of using a published adventure. Committing now to a long-term plot I only know (at best) one ninth of makes the risk of passing that point too great for my tastes, and apparently those of many others.

Over on ENWorld, there&#039;s a thread about this on which no less than Erik Mona and James Jacobs have posted sentiments very similar to mine, and they&#039;re in the business of producing these things. You are entitled to your opinion, but it is decidedly in the minority, and seems like it may be ill-thought-out.</description>
		<content:encoded><![CDATA[<p>@Cutter: When I run a published adventure, I am normally contributing *at least* as much creatively as a film director does (when that is *not* the same person who wrote the script). If you&#8217;re not, then&#8230; let&#8217;s just say I doubt very much that such a game, run by you, would be to my taste and leave it at that. Certainly the DM has a *vastly* bigger creative contribution to make than a theatre owner!</p>
<p>Also, &#8220;it&#8217;s not broken because you can fix it yourself&#8221; is a silly argument. I&#8217;m paying (well, not yet in this case, but I soon will be paying) WotC to do the work for me. Yes, I expect, and even prefer, that some changes will need to be made, but past a certain point that ceases to be par for the course and starts to defeat the purpose of using a published adventure. Committing now to a long-term plot I only know (at best) one ninth of makes the risk of passing that point too great for my tastes, and apparently those of many others.</p>
<p>Over on ENWorld, there&#8217;s a thread about this on which no less than Erik Mona and James Jacobs have posted sentiments very similar to mine, and they&#8217;re in the business of producing these things. You are entitled to your opinion, but it is decidedly in the minority, and seems like it may be ill-thought-out.</p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1114</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1114</guid>
		<description>@Cutter - I agree Bob&#039;s response is an overreaction. But hopefully enough people will not overreact that Mr. Buehler will pay attention. :)</description>
		<content:encoded><![CDATA[<p>@Cutter &#8211; I agree Bob&#8217;s response is an overreaction. But hopefully enough people will not overreact that Mr. Buehler will pay attention. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cutter</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1113</link>
		<dc:creator>Cutter</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1113</guid>
		<description>By all means, Speak Truth to Power. I&#039;d never suggest that a complaint go unsaid...I have little love for WotC...I&#039;m just throwing my own opinion into the mix.

Take Bob&#039;s post above. What on earth about D&amp;D could possibly justify that? I&#039;m not conflating your opinion with that post (you were good enough to censor it), but Bob&#039;s hyperbole serves as proof that there&#039;s a lot of overreacting going on.

Not necessarily by you, reveal...but it is there.</description>
		<content:encoded><![CDATA[<p>By all means, Speak Truth to Power. I&#8217;d never suggest that a complaint go unsaid&#8230;I have little love for WotC&#8230;I&#8217;m just throwing my own opinion into the mix.</p>
<p>Take Bob&#8217;s post above. What on earth about D&amp;D could possibly justify that? I&#8217;m not conflating your opinion with that post (you were good enough to censor it), but Bob&#8217;s hyperbole serves as proof that there&#8217;s a lot of overreacting going on.</p>
<p>Not necessarily by you, reveal&#8230;but it is there.</p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1112</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Tue, 09 Sep 2008 13:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1112</guid>
		<description>@Cutter - Would you rather no one say anything? I&#039;d rather let Mr. Buehler know how I feel and let him decide what to do. It&#039;s not like I&#039;m calling him every day, asking if things are going to change.

No, I don&#039;t want every event set in stone. But I do want a general overview so I can plan long term. I can decide, &quot;Ok. In adventure 1 this guy could get away. It looks like in adventure X, I can put him back in if I want.&quot;

Check out Dungeon #138 for a good example of a very simple overview. One paragraph on each adventure with just enough information to let us know the general plot. Nothing too specific. Nothing that we couldn&#039;t change if necessary.</description>
		<content:encoded><![CDATA[<p>@Cutter &#8211; Would you rather no one say anything? I&#8217;d rather let Mr. Buehler know how I feel and let him decide what to do. It&#8217;s not like I&#8217;m calling him every day, asking if things are going to change.</p>
<p>No, I don&#8217;t want every event set in stone. But I do want a general overview so I can plan long term. I can decide, &#8220;Ok. In adventure 1 this guy could get away. It looks like in adventure X, I can put him back in if I want.&#8221;</p>
<p>Check out Dungeon #138 for a good example of a very simple overview. One paragraph on each adventure with just enough information to let us know the general plot. Nothing too specific. Nothing that we couldn&#8217;t change if necessary.</p>
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		<title>By: Cutter</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1111</link>
		<dc:creator>Cutter</dc:creator>
		<pubDate>Tue, 09 Sep 2008 13:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1111</guid>
		<description>@Jeff H--
&quot;But keeping the main thrust of the plot secret from *DMs* is like keeping the script a secret from the *Director*.&quot;

Seems to me, keeping the main thrust of the plot secret from the &lt;b&gt;author&lt;/b&gt; of the module fits nicely into your metaphor.

The DM has nothing to do with creating the module. The DM executes it.

Keeping the main plot secret from DMs is more like keeping the script of a film a secret from theater owners. In other words, a non-issue.

In general...

I think this is a big overreaction. As a DM, I can understand how you&#039;d prefer to know everything that will happen. But not knowing every detail actually gives you a little wiggle room as you go along. Do you really want every event of your entire campaign set in stone before you start? And if things aren&#039;t set in stone, why can&#039;t you change them later, or on the fly if need be? Won&#039;t there be time between each installment&#039;s publication and your game night to make such adjustments?

Granted, Randy Buehler could have been much more forthcoming and just said, &quot;The plots are Wizards&#039; property, and we&#039;d rather not reveal them early for a variety of reasons.&quot; His &quot;we want to suprise you&quot; reply comes across as disingenuous, and I can see being annoyed at that.</description>
		<content:encoded><![CDATA[<p>@Jeff H&#8211;<br />
&#8220;But keeping the main thrust of the plot secret from *DMs* is like keeping the script a secret from the *Director*.&#8221;</p>
<p>Seems to me, keeping the main thrust of the plot secret from the <b>author</b> of the module fits nicely into your metaphor.</p>
<p>The DM has nothing to do with creating the module. The DM executes it.</p>
<p>Keeping the main plot secret from DMs is more like keeping the script of a film a secret from theater owners. In other words, a non-issue.</p>
<p>In general&#8230;</p>
<p>I think this is a big overreaction. As a DM, I can understand how you&#8217;d prefer to know everything that will happen. But not knowing every detail actually gives you a little wiggle room as you go along. Do you really want every event of your entire campaign set in stone before you start? And if things aren&#8217;t set in stone, why can&#8217;t you change them later, or on the fly if need be? Won&#8217;t there be time between each installment&#8217;s publication and your game night to make such adjustments?</p>
<p>Granted, Randy Buehler could have been much more forthcoming and just said, &#8220;The plots are Wizards&#8217; property, and we&#8217;d rather not reveal them early for a variety of reasons.&#8221; His &#8220;we want to suprise you&#8221; reply comes across as disingenuous, and I can see being annoyed at that.</p>
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		<title>By: Jeff H</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1110</link>
		<dc:creator>Jeff H</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1110</guid>
		<description>I came up with an analogy the other day that I think sums this up nicely.

Compare this to making a movie. Keeping the main thrust of the plot secret from *players* is like keeping the script a secret from the general public. Of *course* you do that (except maybe a few carefully chosen elements).

But keeping the main thrust of the plot secret from *DMs* is like keeping the script a secret from the *Director*. There&#039;s no value in doing that, save perhaps in very unusual experimental scenarios; under anything remotely resembling normal circumstances, it&#039;s just a really stupid way to operate.</description>
		<content:encoded><![CDATA[<p>I came up with an analogy the other day that I think sums this up nicely.</p>
<p>Compare this to making a movie. Keeping the main thrust of the plot secret from *players* is like keeping the script a secret from the general public. Of *course* you do that (except maybe a few carefully chosen elements).</p>
<p>But keeping the main thrust of the plot secret from *DMs* is like keeping the script a secret from the *Director*. There&#8217;s no value in doing that, save perhaps in very unusual experimental scenarios; under anything remotely resembling normal circumstances, it&#8217;s just a really stupid way to operate.</p>
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		<title>By: Cutter</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1109</link>
		<dc:creator>Cutter</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1109</guid>
		<description>Fair enough. Thanks for elaborating.

In my somewhat limited experience as a freelancer in RPGs, I&#039;ve found that things can, and do, change very late in the game. We&#039;d love for them not to, but they do. And I don&#039;t mean minor things, although I wish I did. :)</description>
		<content:encoded><![CDATA[<p>Fair enough. Thanks for elaborating.</p>
<p>In my somewhat limited experience as a freelancer in RPGs, I&#8217;ve found that things can, and do, change very late in the game. We&#8217;d love for them not to, but they do. And I don&#8217;t mean minor things, although I wish I did. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1108</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Mon, 08 Sep 2008 15:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1108</guid>
		<description>@Cutter - The issue is that DM&#039;s have no way of knowing what is happening next in the path so they have no way of building any dramatic tension across the campaign. Yes, they can build it per adventure, but not across the AP. If they want a recurring character to appear, they have no idea where to put them in or why they would be in a specific locale.

And there is precedent for companies releasing information about unpublished material. Randy has said that &quot;we’ve mapped out an elaborate plot that covers level 1 all the way through level 30&quot; which means they have those plot points already established. Paizo also had those plot points established for Age of Worms and Savage Tide yet, in both instances, they released an overview with a simple paragraph about each adventure (AoW on their website and ST in Dungeon #138), letting the DM know what was the come. They were not in depth enough to disallow the author to change things if necessary but were not generic enough to not let a DM plant important elements if necessary. That&#039;s all I&#039;m asking for. Nothing more than that.</description>
		<content:encoded><![CDATA[<p>@Cutter &#8211; The issue is that DM&#8217;s have no way of knowing what is happening next in the path so they have no way of building any dramatic tension across the campaign. Yes, they can build it per adventure, but not across the AP. If they want a recurring character to appear, they have no idea where to put them in or why they would be in a specific locale.</p>
<p>And there is precedent for companies releasing information about unpublished material. Randy has said that &#8220;we’ve mapped out an elaborate plot that covers level 1 all the way through level 30&#8243; which means they have those plot points already established. Paizo also had those plot points established for Age of Worms and Savage Tide yet, in both instances, they released an overview with a simple paragraph about each adventure (AoW on their website and ST in Dungeon #138), letting the DM know what was the come. They were not in depth enough to disallow the author to change things if necessary but were not generic enough to not let a DM plant important elements if necessary. That&#8217;s all I&#8217;m asking for. Nothing more than that.</p>
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		<title>By: Cutter</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1107</link>
		<dc:creator>Cutter</dc:creator>
		<pubDate>Mon, 08 Sep 2008 14:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1107</guid>
		<description>It&#039;s hard to understand what the issue is using only the open letter and the links.

Was the original request asking WotC to reveal information about adventures that haven&#039;t been published yet? Even &quot;just a paragraph&quot; isn&#039;t too likely when you&#039;re talking about unpublished material. And what if the publishing schedule changes? What if changes need to be made to plotline later on, based on any number of unplanned events? That would throw the whole outline into disarray and cause twice as many complaints.

I don&#039;t think it&#039;s fair to expect unpublished material (or even info about it) to be released early. The history of RPG companies is filled with stories of information being released, then the actual book doesn;t come out, or things change, etc.

But as I said, it&#039;s tough to understand what the issue is here.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to understand what the issue is using only the open letter and the links.</p>
<p>Was the original request asking WotC to reveal information about adventures that haven&#8217;t been published yet? Even &#8220;just a paragraph&#8221; isn&#8217;t too likely when you&#8217;re talking about unpublished material. And what if the publishing schedule changes? What if changes need to be made to plotline later on, based on any number of unplanned events? That would throw the whole outline into disarray and cause twice as many complaints.</p>
<p>I don&#8217;t think it&#8217;s fair to expect unpublished material (or even info about it) to be released early. The history of RPG companies is filled with stories of information being released, then the actual book doesn;t come out, or things change, etc.</p>
<p>But as I said, it&#8217;s tough to understand what the issue is here.</p>
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		<title>By: Neuronphaser</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1087</link>
		<dc:creator>Neuronphaser</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1087</guid>
		<description>How can the DM decide if the story is good, or needs to be tweaked, or CAN be tweaked if he doesn&#039;t have access to the whole thing??

We definitely need this info available to us.  I won&#039;t buy these products until it is (and then, only assuming it&#039;s actually worth running knowing what it&#039;s all about).

Surprises are for the players, and that&#039;s fine.  But for the DM?  He&#039;s the one who needs the info most.</description>
		<content:encoded><![CDATA[<p>How can the DM decide if the story is good, or needs to be tweaked, or CAN be tweaked if he doesn&#8217;t have access to the whole thing??</p>
<p>We definitely need this info available to us.  I won&#8217;t buy these products until it is (and then, only assuming it&#8217;s actually worth running knowing what it&#8217;s all about).</p>
<p>Surprises are for the players, and that&#8217;s fine.  But for the DM?  He&#8217;s the one who needs the info most.</p>
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		<title>By: Tomcat1066</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1086</link>
		<dc:creator>Tomcat1066</dc:creator>
		<pubDate>Fri, 05 Sep 2008 10:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1086</guid>
		<description>Hopefully, this is just a mental goof someone has made.  However, WotC hasn&#039;t been making the best decisions lately IMHO, so who knows.

Hopefully, letters like yours will help them understand the error of their ways.  I have to give WotC credit though.  Their customer service does seem to be pretty good, so I actually believe 100% that your letter has gone up the chain.  Hopefully you&#039;ll get a response soon enough.

Of course, I&#039;ve heard that the industry folks keep an eye on the RPG blogs out there, so if they missed the letter you sent, it&#039;s possible they&#039;ll find it here ;)

&lt;abbr&gt;&lt;em&gt;Tomcat1066s last blog post..&lt;a href=&quot;http://tomcat1066.wordpress.com/2008/09/04/voicing-concerns/&quot; rel=&quot;nofollow&quot;&gt;Voicing Concerns&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Hopefully, this is just a mental goof someone has made.  However, WotC hasn&#8217;t been making the best decisions lately IMHO, so who knows.</p>
<p>Hopefully, letters like yours will help them understand the error of their ways.  I have to give WotC credit though.  Their customer service does seem to be pretty good, so I actually believe 100% that your letter has gone up the chain.  Hopefully you&#8217;ll get a response soon enough.</p>
<p>Of course, I&#8217;ve heard that the industry folks keep an eye on the RPG blogs out there, so if they missed the letter you sent, it&#8217;s possible they&#8217;ll find it here <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><abbr><em>Tomcat1066s last blog post..<a href="http://tomcat1066.wordpress.com/2008/09/04/voicing-concerns/" rel="nofollow">Voicing Concerns</a></em></abbr></p>
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		<title>By: Jack Colby</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1085</link>
		<dc:creator>Jack Colby</dc:creator>
		<pubDate>Fri, 05 Sep 2008 07:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1085</guid>
		<description>Oh, another thing... for the last 30-plus years what have they told us when attempting to run a published adventure?  DMs: Read the entire thing before running it, preferably more than once.  Have the rules changed?  Randy, Randy, Randy... just one more in a  long string of silly goof-ups from WotC regarding 4E (which I play and want to see be successful.  More than WotC does, apparently.)</description>
		<content:encoded><![CDATA[<p>Oh, another thing&#8230; for the last 30-plus years what have they told us when attempting to run a published adventure?  DMs: Read the entire thing before running it, preferably more than once.  Have the rules changed?  Randy, Randy, Randy&#8230; just one more in a  long string of silly goof-ups from WotC regarding 4E (which I play and want to see be successful.  More than WotC does, apparently.)</p>
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		<title>By: Jack Colby</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1084</link>
		<dc:creator>Jack Colby</dc:creator>
		<pubDate>Fri, 05 Sep 2008 07:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1084</guid>
		<description>This is very sad to see.  Apparently WotC thinks we are following their adventure materials like a story and won&#039;t keep getting them (and paying for them eventually) unless we can get &quot;hooked&quot; and look forward to &quot;what happens next?&quot;  These are game aids for the DM, nothing more.  I fear they are using us to satisfy their need for feeling like &quot;real&quot; fantasy authors instead of designers of game materials.  WotC: grow up, and realize what you are involved with.  D&amp;D is a game, and the adventures are gaming accessories for the DM.  You are using a very bad model, that makes the materials ineffective, and will only frustrate players and DM&#039;s alike.</description>
		<content:encoded><![CDATA[<p>This is very sad to see.  Apparently WotC thinks we are following their adventure materials like a story and won&#8217;t keep getting them (and paying for them eventually) unless we can get &#8220;hooked&#8221; and look forward to &#8220;what happens next?&#8221;  These are game aids for the DM, nothing more.  I fear they are using us to satisfy their need for feeling like &#8220;real&#8221; fantasy authors instead of designers of game materials.  WotC: grow up, and realize what you are involved with.  D&amp;D is a game, and the adventures are gaming accessories for the DM.  You are using a very bad model, that makes the materials ineffective, and will only frustrate players and DM&#8217;s alike.</p>
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		<title>By: Jeff H</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1083</link>
		<dc:creator>Jeff H</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1083</guid>
		<description>Randy seems to have confused the role of the DM with the role of the players. While keeping such plot information out of the hands of players makes sense, keeping it out of the hands of DMs just undermines their ability to do what they&#039;re supposed to be doing. It&#039;s not a rationale, it&#039;s a rationalization.</description>
		<content:encoded><![CDATA[<p>Randy seems to have confused the role of the DM with the role of the players. While keeping such plot information out of the hands of players makes sense, keeping it out of the hands of DMs just undermines their ability to do what they&#8217;re supposed to be doing. It&#8217;s not a rationale, it&#8217;s a rationalization.</p>
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		<title>By: Bob</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1082</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Thu, 04 Sep 2008 01:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1082</guid>
		<description>Ok....

If that miserable excuse is the real reason you arent willing to share any of this with the DM community, then you&#039;re a &lt;em&gt;[edited&lt;/em&gt;].

If there are other reasons behind it, Randy, then your a &lt;em&gt;[edited&lt;/em&gt;].

Great work on &lt;em&gt;[edited&lt;/em&gt;] Gleemax, btw.

&lt;em&gt;[edited&lt;/em&gt;]

That is all...you may go about your business, nothing to see here folks.
Thank you, drive on thru.

&lt;strong&gt;Editor&#039;s note: While I appreciate the fact that people are passionate about this, I would appreciate that folks not use profanity and that they do not launch personal attacks. Thank you.&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Ok&#8230;.</p>
<p>If that miserable excuse is the real reason you arent willing to share any of this with the DM community, then you&#8217;re a <em>[edited</em>].</p>
<p>If there are other reasons behind it, Randy, then your a <em>[edited</em>].</p>
<p>Great work on <em>[edited</em>] Gleemax, btw.</p>
<p><em>[edited</em>]</p>
<p>That is all&#8230;you may go about your business, nothing to see here folks.<br />
Thank you, drive on thru.</p>
<p><strong>Editor&#8217;s note: While I appreciate the fact that people are passionate about this, I would appreciate that folks not use profanity and that they do not launch personal attacks. Thank you.</strong></p>
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		<title>By: greywulf</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1079</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1079</guid>
		<description>I&#039;d be happy if they gave us an overview from 10,000 feet up, then outlined the next scenario as they went along. That&#039;s good enough for me, and means if there&#039;s upcoming plot elements I don&#039;t like I can revise it and still keep to the general path.

Oh, and hi Sandie! Keep pushing Tony to write his own stuff - I for one would love to see what he&#039;s capable of.

&lt;abbr&gt;&lt;em&gt;greywulfs last blog post..&lt;a href=&quot;http://blog.microlite20.net/2008/09/03/the-justice-league-of-faerun/&quot; rel=&quot;nofollow&quot;&gt;The Justice League of Faerun&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;d be happy if they gave us an overview from 10,000 feet up, then outlined the next scenario as they went along. That&#8217;s good enough for me, and means if there&#8217;s upcoming plot elements I don&#8217;t like I can revise it and still keep to the general path.</p>
<p>Oh, and hi Sandie! Keep pushing Tony to write his own stuff &#8211; I for one would love to see what he&#8217;s capable of.</p>
<p><abbr><em>greywulfs last blog post..<a href="http://blog.microlite20.net/2008/09/03/the-justice-league-of-faerun/" rel="nofollow">The Justice League of Faerun</a></em></abbr></p>
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		<title>By: Sandie Law</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1078</link>
		<dc:creator>Sandie Law</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1078</guid>
		<description>&quot;...this is something that is rubbing people the wrong way and I think attention needs to be drawn to it. &quot; 

I couldn&#039;t agree more. I&#039;m glad you&#039;re bringing it up and letting people in on the whole exchange. I think it&#039;s important to make sure companies know when their customers aren&#039;t happy and that&#039;s what you&#039;re doing here.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;this is something that is rubbing people the wrong way and I think attention needs to be drawn to it. &#8221; </p>
<p>I couldn&#8217;t agree more. I&#8217;m glad you&#8217;re bringing it up and letting people in on the whole exchange. I think it&#8217;s important to make sure companies know when their customers aren&#8217;t happy and that&#8217;s what you&#8217;re doing here.</p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/an-open-letter-to-randy-buehler.html/comment-page-1#comment-1077</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=148#comment-1077</guid>
		<description>@Mark - I don&#039;t get it either. I actually sent this to Mr. Buehler, so hopefully it will at least make him think that there are some of us who like to be prepared for our games.</description>
		<content:encoded><![CDATA[<p>@Mark &#8211; I don&#8217;t get it either. I actually sent this to Mr. Buehler, so hopefully it will at least make him think that there are some of us who like to be prepared for our games.</p>
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