Castle Amber (Château d’Amberville) in play
If you’ve never heard of Castle Amber (Chateau d’Amberville), it’s a 1st edition D&D module; specifically, it’s module X2.
Trapped in the mysterious Castle Amber. you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
Published in 1981 and written by Tom Moldvay, this module is a classic. In fact, it’s been rated as the 15th greatest D&D adventure of all time. Now, it’s not a classic because its an epic adventure or because the adventurers run through it are so memorable. No, it’s because it’s so. freaking. weird.
I have actually played through the first part of it and I could never wrap my head around it. A few years back, someone on RPGnet decided to update it to 3.0 and run his players through it. I highly recommend taking the time to sit down and read it. It’s long (24 pages) but definitely worth it.
http://forum.rpg.net/showthread.php?t=116562
Here are some of my favorite quotes:
“It ate our mule!” exclaimed Scarlet.
“Don’t get me wrong, lady,” he said. “I’m just a regular guy trying to get by in the world. Even if it isn’t my own.”
The Mysterious Mule-Eating Mist was gone, and age caught up with the Château in an instant, crumbling the walls and toppling the turrets. Before long, the manse was in ruins. The players cheered heartily at the sight.








Stuart October 23rd, 2008 at 10:54 AM
I love Castle Amber.
Stuart´s last blog post..The Tyranny of the Turn