Clerics have lost their faith in D&D
I’ve decided to create another post for this month’s Blog Carnival.
When I started playing 3E, one of the things that immediately stuck out in my mind was the fact that clerics did not have to pick a god to worship. Instead, they were given the option of simply following a moral path or to be devoted to a specific ideal instead. The metagamer in me understands this reasoning because it can make the game flow smoother because it removes any chance of the cleric going against the wishes of their god. But the roleplayer in me always cried foul. I mean, we’re talking about a cleric here; an ordained member of the clergy. A person who has given their body and soul over to the god they have chosen to worship in order to bring themselves, and the people around them, closer to said god. So I did a little research and found an interesting trend. As the editions have progressed, the cleric seems to have lost its faith.
In 1E (AD&D), here’s how the PHB defines what a cleric should be.
The cleric is dedicated to a deity, or deities, and at the same time a skilled combatant at arms. (AD&D PHB, page 20, para 3, line 4)
Clerical spells, including the druidic, are bestowed by the gods, so that the cleric need but pray for a few hours and the desired verbal and somatic spell components will be placed properly in his or her mind. (AD&D PHB, page 40, para 4, line 1)
So in 1E, you had to pick a god lest you be without spells. And no one wanted that. 2E continued this line of thinking when it came to clerics.
The cleric receives his spells as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells the cleric prays for) as a sign of and reward or his faith, so he must take care not to abuse his power lest it be taken away as punishment. (2E PHB, page 33, para 3)
So, again, clerics must choose a god to worship. But a funny thing happened in 3E.
Choose a deity for your cleric. …You may also choose for your cleric to have no deity. (3/3.5E PHB, page 32, para 6)
Instead, they meditate or pray for their spells, receiving them through their own strength of faith or as divine inspiration. (3/3.5E PHB, page 32, para 5, line 2)
So in 3E, it was decided that clerics no longer had to choose a god but, instead, could just rely on their inner strength and devotion to their cause. This trend continued in 4E.
All clerics choose a specific faith to which they devote themselves. Usually this faith is the worship of a specific patron deity—for example, Moradin, Pelor, or Erathis. Sometimes clerics are devoted to churches that venerate groups of deities or even philosophies. (4E PHB, page 61, para 5)
So if you look at the progression of D&D throughout the years, from edition to edition, clerics have moved away from having to rely on gods to being able to rely on themselves alone. The question is why? I have a couple of theories on the matter.
- Theory 1: Hasbro, or just the designers of 3E, didn’t want to embroil themselves in another “Christian Controversy.”
Throughout the 1980’s D&D was put through the wringer with everyone and their brother making claims that D&D was satanic and contained “real spells.” So, to either appease these people or to simply leave themselves an out, it was decided that the option to not choose a god be put in. This would, hopefully, lessen the impact on people who were extremely faithful and felt off-put in being forced to “worship” a god other than their own, even in a fantasy setting.
- Theory 2: Religion has become less important to society at large so it was decided to make it less important in the game as well.
Our society has shifted away from traditional religious teachings lately. This is not a judgment at all, just an observation. Because of this, the designers possibly wanted to reflect this in-game, thereby allowing someone who was uncomfortable with being forced to choose a god play the cleric they wanted without having to do so.
- Theory 3: For purely metagame purposes.
It makes cleric character creation, initial and long-term, faster and less limiting to not have to choose a god. You simply have more choices available to you.
Honestly, I don’t know which one, if any, of the theories are correct. If I had to guess, given the nature of 3E and 4E, I’d probably go with theory number three.
What I do know is that the gods are less important to clerics in newer editions than they were in older editions and, truthfully, that saddens me. I’ve always seen, and played, the cleric as a champion of their faith; one who was willing to stand up for their beliefs in the face of inevitable turmoil. A strong character, inside and out, who was eternally devoted to the god they believed in. But that’s just me.
So what do you think? Why do you think that choosing a god is no longer important to clerics in D&D?








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Tauaru November 10th, 2008 at 3:42 PM
I don’t really think that a Cleric needs to be without a god. The rules just allow it. I ran an awesome cleric who’s ‘god’ was the ’summoned community’ meaning everything. He was Chaotic Neutral but was not at all about luck or trickery. Olidammara was not the god for him so I made one up. I have always felt that it being unecessary to pick a god meant that one was able to make up a more personalized cleric. It also opened up atheist clerics which is kind of interesting as well. I have a buddy who is playing a cleric of Wee Jas and enjoying it greatly. I think that theory 3 is primary, and it worked. I love playing clerics now, I couldn’t stand the in 1st or 2nd.