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	<title>Comments on: Clerics have lost their faith in D&amp;D</title>
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	<description>One gamer's opinion of everything RPG</description>
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		<title>By: The Apochrypha » ROUNDUP &#8211; RPG Bloggers Network Carnival &#8211; Religion</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-2670</link>
		<dc:creator>The Apochrypha » ROUNDUP &#8211; RPG Bloggers Network Carnival &#8211; Religion</dc:creator>
		<pubDate>Tue, 10 May 2011 16:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-2670</guid>
		<description>[...] at RPGCentric has taken a look at how Clerics have changed through the various versions of [...]</description>
		<content:encoded><![CDATA[<p>[...] at RPGCentric has taken a look at how Clerics have changed through the various versions of [...]</p>
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		<title>By: oldNewTimer</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-2308</link>
		<dc:creator>oldNewTimer</dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-2308</guid>
		<description>Arimmus,

I&#039;m not really sure what you&#039;re saying regarding clerics in 4e.  Every class has healing surges, every class can use a second wind.  While clerics certainly remain healers, their powers seem more focused on  smiting their foes.  (Heck, Warlords can trigger healing surges, are they just Band-Aids too?)

I keep hearing people complain that 4e removed the role-playing.  HOW?  I haven&#039;t played a session yet with any less role-playing than any other version of D&amp;D I&#039;ve played.  The only similarities I find with &quot;WoW&quot; is that combat becomes more about collective group strategy where every class can contribute. 

You lament not being able to create your own spells... Well, if you were a player at my table you wouldn&#039;t have been creating your own spells to begin with, unless you were working with me.  That hasn&#039;t changed under 4e.  You&#039;re still not doing anything without your DMs blessing.

The core rules are just a guide that the DM uses, they&#039;re not set in stone.</description>
		<content:encoded><![CDATA[<p>Arimmus,</p>
<p>I&#8217;m not really sure what you&#8217;re saying regarding clerics in 4e.  Every class has healing surges, every class can use a second wind.  While clerics certainly remain healers, their powers seem more focused on  smiting their foes.  (Heck, Warlords can trigger healing surges, are they just Band-Aids too?)</p>
<p>I keep hearing people complain that 4e removed the role-playing.  HOW?  I haven&#8217;t played a session yet with any less role-playing than any other version of D&amp;D I&#8217;ve played.  The only similarities I find with &#8220;WoW&#8221; is that combat becomes more about collective group strategy where every class can contribute. </p>
<p>You lament not being able to create your own spells&#8230; Well, if you were a player at my table you wouldn&#8217;t have been creating your own spells to begin with, unless you were working with me.  That hasn&#8217;t changed under 4e.  You&#8217;re still not doing anything without your DMs blessing.</p>
<p>The core rules are just a guide that the DM uses, they&#8217;re not set in stone.</p>
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		<title>By: oldNewTimer</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-2305</link>
		<dc:creator>oldNewTimer</dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-2305</guid>
		<description>For me, the only importance in having clerics worship deities depends upon two factors: 1. Whether deities and demigods take part in the world the DM has crafted.  That is to say, whether or not their existence has any relevance on the campaign.  2. Whether your players are interested in role playing such devotion.  This impacts even those classes where faith isn&#039;t a core component.  Even a rogue may pay tribute to some deity, no?

 If there is a pantheon of gods, then characters should be able to draw upon them all, not just one of twelve.  And while there may certainly be entities that hold one of those higher than the rest, they can still &quot;practice&quot; the teachings of them all.

2¢ ;)</description>
		<content:encoded><![CDATA[<p>For me, the only importance in having clerics worship deities depends upon two factors: 1. Whether deities and demigods take part in the world the DM has crafted.  That is to say, whether or not their existence has any relevance on the campaign.  2. Whether your players are interested in role playing such devotion.  This impacts even those classes where faith isn&#8217;t a core component.  Even a rogue may pay tribute to some deity, no?</p>
<p> If there is a pantheon of gods, then characters should be able to draw upon them all, not just one of twelve.  And while there may certainly be entities that hold one of those higher than the rest, they can still &#8220;practice&#8221; the teachings of them all.</p>
<p>2¢ <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Arimmus</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-2279</link>
		<dc:creator>Arimmus</dc:creator>
		<pubDate>Tue, 06 Jan 2009 12:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-2279</guid>
		<description>Well, I do believe that 3.x and 4.x suck anyways purely on the basis of roleplaying. In 2.x you could create your own spells, other things, The Clerics seem to be more of a band aid in 3.x and 4.x they are THE Band aid. The newer versions of D&amp;D remove the role playing completely. Hell I would go as fr as to say that 4.x is WoW.</description>
		<content:encoded><![CDATA[<p>Well, I do believe that 3.x and 4.x suck anyways purely on the basis of roleplaying. In 2.x you could create your own spells, other things, The Clerics seem to be more of a band aid in 3.x and 4.x they are THE Band aid. The newer versions of D&amp;D remove the role playing completely. Hell I would go as fr as to say that 4.x is WoW.</p>
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		<title>By: ROUNDUP - RPG Bloggers Network Carnival - Religion - The Dice Bag &#124; The Dice Bag</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-2139</link>
		<dc:creator>ROUNDUP - RPG Bloggers Network Carnival - Religion - The Dice Bag &#124; The Dice Bag</dc:creator>
		<pubDate>Tue, 02 Dec 2008 09:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-2139</guid>
		<description>[...] at RPGCentric has taken a look at how Clerics have changed through the various versions of [...]</description>
		<content:encoded><![CDATA[<p>[...] at RPGCentric has taken a look at how Clerics have changed through the various versions of [...]</p>
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		<title>By: The Recursion King</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1897</link>
		<dc:creator>The Recursion King</dc:creator>
		<pubDate>Sat, 15 Nov 2008 21:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1897</guid>
		<description>Clerics without a god would not be allowed in my campaign.

If you want to do magic with a deity, you\&#039;re a mage and not a cleric- plain and simple. Clerics are militant spreaders of their faith; think crusaders with the ability to perform miracles. \&#039;nuff said.

&lt;abbr&gt;&lt;em&gt;The Recursion King´s last blog post..&lt;a href=&quot;http://therecursionking.blogspot.com/2008/11/banning-magic-weapons-and-armour.html&quot; rel=&quot;nofollow&quot;&gt;Banning magic weapons and armour&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Clerics without a god would not be allowed in my campaign.</p>
<p>If you want to do magic with a deity, you\&#8217;re a mage and not a cleric- plain and simple. Clerics are militant spreaders of their faith; think crusaders with the ability to perform miracles. \&#8217;nuff said.</p>
<p><abbr><em>The Recursion King´s last blog post..<a href="http://therecursionking.blogspot.com/2008/11/banning-magic-weapons-and-armour.html" rel="nofollow">Banning magic weapons and armour</a></em></abbr></p>
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		<title>By: Scott</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1790</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 13 Nov 2008 07:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1790</guid>
		<description>It&#039;s not such a direct path as all that, though.  In the original D&amp;D, clerics were simply a &quot;midway&quot; class between the other two, having some of the characteristics of the fighter and some of the wizard.  There was no overt mention of gods or religion until one of the supplements (I want to say #4).  Originally, clerics simply had spells as class functions, and they memorized them by studying spell books, like wizards did.

Also, 1e had the option of following a number of gods rather than a single specific one, and 2e introduced the idea of following a force or philosophy in the Complete Priest&#039;s Handbook -- that idea was only carried over into core 3e.  (2e also featured various variants, like the Dark Sun clerics, who gained power from an element.)

It&#039;s possible that the cleric is indeed intentionally being revised to minimize faith-related elements, but it&#039;s not nearly as clear-cut as this article suggests.

&lt;abbr&gt;&lt;em&gt;Scott´s last blog post..&lt;a href=&quot;http://abutterflydreaming.com/2008/11/11/hanging-in-the-balance/&quot; rel=&quot;nofollow&quot;&gt;Hanging in the Balance&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s not such a direct path as all that, though.  In the original D&amp;D, clerics were simply a &#8220;midway&#8221; class between the other two, having some of the characteristics of the fighter and some of the wizard.  There was no overt mention of gods or religion until one of the supplements (I want to say #4).  Originally, clerics simply had spells as class functions, and they memorized them by studying spell books, like wizards did.</p>
<p>Also, 1e had the option of following a number of gods rather than a single specific one, and 2e introduced the idea of following a force or philosophy in the Complete Priest&#8217;s Handbook &#8212; that idea was only carried over into core 3e.  (2e also featured various variants, like the Dark Sun clerics, who gained power from an element.)</p>
<p>It&#8217;s possible that the cleric is indeed intentionally being revised to minimize faith-related elements, but it&#8217;s not nearly as clear-cut as this article suggests.</p>
<p><abbr><em>Scott´s last blog post..<a href="http://abutterflydreaming.com/2008/11/11/hanging-in-the-balance/" rel="nofollow">Hanging in the Balance</a></em></abbr></p>
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		<title>By: Dead Orcs</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1712</link>
		<dc:creator>Dead Orcs</dc:creator>
		<pubDate>Tue, 11 Nov 2008 17:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1712</guid>
		<description>I doubt that reason #1 or #2 has anything to do with it.   I suspect it&#039;s close to reason #3.  I actually think that the &quot;vague&quot; faith option is more available now, as it simplifies the task for game designers.  When you are forced to choose a specific deity, the designer is then required to come up with game rules that support that deity (either in the form of &quot;crunch&quot; or &quot;fluff&quot;) for clerics to fight.  To save money on game-design budgets, you simply have a writer &quot;fluff-out&quot; religion, and provide rules for a general case scenario, instead.

I think what you&#039;ll see more of in the future, is deity information going purely to the realm of &quot;fluff&quot;, while the &quot;crunch&quot; is applied to ALL clerics regardless of faith.  

A bit of a rambling post, hope that made sense :-)</description>
		<content:encoded><![CDATA[<p>I doubt that reason #1 or #2 has anything to do with it.   I suspect it&#8217;s close to reason #3.  I actually think that the &#8220;vague&#8221; faith option is more available now, as it simplifies the task for game designers.  When you are forced to choose a specific deity, the designer is then required to come up with game rules that support that deity (either in the form of &#8220;crunch&#8221; or &#8220;fluff&#8221;) for clerics to fight.  To save money on game-design budgets, you simply have a writer &#8220;fluff-out&#8221; religion, and provide rules for a general case scenario, instead.</p>
<p>I think what you&#8217;ll see more of in the future, is deity information going purely to the realm of &#8220;fluff&#8221;, while the &#8220;crunch&#8221; is applied to ALL clerics regardless of faith.  </p>
<p>A bit of a rambling post, hope that made sense <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Seumas</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1692</link>
		<dc:creator>Seumas</dc:creator>
		<pubDate>Tue, 11 Nov 2008 01:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1692</guid>
		<description>Thanks for an insightful post. I think #1 is not really a factor. The Christian opposition to D&amp;D has long died down, except for some fringe elements. I think #3 is somewhat a factor - that is it makes the game more generic and adaptable, and this seems to be a tendency. 

However, I do think #2 is quite accurate, though I would frame it differently - society tends more towards pluralism, relativism, and a post-modern understanding of faith. Thus, note how the editions shift from spells being granted by divine beings as a reward for faith, to being expressions of the character&#039;s inner faith/devotion. That practically makes the divinity irrelevant to the character&#039;s spellcasting. In fact, heretics and believers in non-existent gods could equally receive spells under such a system. Not that that is a problem, but it does reflect a shift in thinking, that is not just about metagaming theory.</description>
		<content:encoded><![CDATA[<p>Thanks for an insightful post. I think #1 is not really a factor. The Christian opposition to D&amp;D has long died down, except for some fringe elements. I think #3 is somewhat a factor &#8211; that is it makes the game more generic and adaptable, and this seems to be a tendency. </p>
<p>However, I do think #2 is quite accurate, though I would frame it differently &#8211; society tends more towards pluralism, relativism, and a post-modern understanding of faith. Thus, note how the editions shift from spells being granted by divine beings as a reward for faith, to being expressions of the character&#8217;s inner faith/devotion. That practically makes the divinity irrelevant to the character&#8217;s spellcasting. In fact, heretics and believers in non-existent gods could equally receive spells under such a system. Not that that is a problem, but it does reflect a shift in thinking, that is not just about metagaming theory.</p>
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		<title>By: Wyatt</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1690</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1690</guid>
		<description>I think it&#039;s more #3 than anything else. Fluff choices like your deity are being made more and more into fluff, while before they had a tangible effect. Look at the 3e Paladin, for example. If he lost his faith, he also became a Fighter without bonus feats until he regained it. In 4e, his spells turn black and whispy (...hell they don&#039;t even have to, that&#039;s a DMG suggestion) and his church might get butthurt if the DM cares enough to persecute him for it – but none of his character design choices are really affected. I don&#039;t think it really has anything to do with ideology or society, just the ease of the game.

&lt;abbr&gt;&lt;em&gt;Wyatt´s last blog post..&lt;a href=&quot;http://wyattsalazar.wordpress.com/2008/11/06/religion-in-eden-rpg-blog-carnival/&quot; rel=&quot;nofollow&quot;&gt;Religion In Eden (RPG Blog Carnival)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s more #3 than anything else. Fluff choices like your deity are being made more and more into fluff, while before they had a tangible effect. Look at the 3e Paladin, for example. If he lost his faith, he also became a Fighter without bonus feats until he regained it. In 4e, his spells turn black and whispy (&#8230;hell they don&#8217;t even have to, that&#8217;s a DMG suggestion) and his church might get butthurt if the DM cares enough to persecute him for it – but none of his character design choices are really affected. I don&#8217;t think it really has anything to do with ideology or society, just the ease of the game.</p>
<p><abbr><em>Wyatt´s last blog post..<a href="http://wyattsalazar.wordpress.com/2008/11/06/religion-in-eden-rpg-blog-carnival/" rel="nofollow">Religion In Eden (RPG Blog Carnival)</a></em></abbr></p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1674</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1674</guid>
		<description>@Bonemaster - I see your point but the only religions I know of through history that have had &quot;holy warriors&quot; who actually fought for their religion all have gods of some sort.

@Tauaru - If a player doesn&#039;t want to choose a god from the book, I&#039;m all for them making up one for themselves.

@jonathan - Oops! Didn&#039;t mean to swipe your idea. ;) Considering in 4E, wizards can heal people if they take the right feat, that&#039;s not far off. :P</description>
		<content:encoded><![CDATA[<p>@Bonemaster &#8211; I see your point but the only religions I know of through history that have had &#8220;holy warriors&#8221; who actually fought for their religion all have gods of some sort.</p>
<p>@Tauaru &#8211; If a player doesn&#8217;t want to choose a god from the book, I&#8217;m all for them making up one for themselves.</p>
<p>@jonathan &#8211; Oops! Didn&#8217;t mean to swipe your idea. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Considering in 4E, wizards can heal people if they take the right feat, that&#8217;s not far off. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: jonathan</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1673</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1673</guid>
		<description>I&#039;ve also been collecting old Dragon articles that address this very issue (the erosion of clerical rites and devotions), I was planning on making it my contribution to this month&#039;s carnival. When i do.. i&#039;ll make sure I link back here as well.

As to the post... Excellent summary! I think the metagame issue (theory #3) is most likely the reason. However, I still firmly believe that the DM should make a player come up with the ethos for their cleric prior to the beginning of play and use it as a tool for better roleplaying. The more a player adheres to their cleric&#039;s ethos the better; whether that be a god&#039;s religion, a philosophy or a godless religion, like Toaism, doesn&#039;t matter. The point of religion, from a game design point of view, is to encourage roleplaying, tension, and conflict (resolution). Otherwise, the cleric might as well be a sorcerer or wizard who heals people. Am I right?

&lt;abbr&gt;&lt;em&gt;jonathan´s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/443272071/crstchen-debacle.html&quot; rel=&quot;nofollow&quot;&gt;THE CRS’TCHEN Debacle...&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also been collecting old Dragon articles that address this very issue (the erosion of clerical rites and devotions), I was planning on making it my contribution to this month&#8217;s carnival. When i do.. i&#8217;ll make sure I link back here as well.</p>
<p>As to the post&#8230; Excellent summary! I think the metagame issue (theory #3) is most likely the reason. However, I still firmly believe that the DM should make a player come up with the ethos for their cleric prior to the beginning of play and use it as a tool for better roleplaying. The more a player adheres to their cleric&#8217;s ethos the better; whether that be a god&#8217;s religion, a philosophy or a godless religion, like Toaism, doesn&#8217;t matter. The point of religion, from a game design point of view, is to encourage roleplaying, tension, and conflict (resolution). Otherwise, the cleric might as well be a sorcerer or wizard who heals people. Am I right?</p>
<p><abbr><em>jonathan´s last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/443272071/crstchen-debacle.html" rel="nofollow">THE CRS’TCHEN Debacle&#8230;</a></em></abbr></p>
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		<title>By: Tauaru</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1672</link>
		<dc:creator>Tauaru</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1672</guid>
		<description>I don&#039;t really think that a Cleric needs to be without a god. The rules just allow it. I ran an awesome cleric who&#039;s &#039;god&#039; was the &#039;summoned community&#039; meaning everything. He was Chaotic Neutral but was not at all about luck or trickery. Olidammara was not the god for him so I made one up. I have always felt that it being unecessary to pick a god meant that one was able to make up a more personalized cleric. It also opened up atheist clerics which is kind of interesting as well. I have a buddy who is playing a cleric of Wee Jas and enjoying it greatly. I think that theory 3 is primary, and it worked. I love playing clerics now, I couldn&#039;t stand the in 1st or 2nd.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really think that a Cleric needs to be without a god. The rules just allow it. I ran an awesome cleric who&#8217;s &#8216;god&#8217; was the &#8216;summoned community&#8217; meaning everything. He was Chaotic Neutral but was not at all about luck or trickery. Olidammara was not the god for him so I made one up. I have always felt that it being unecessary to pick a god meant that one was able to make up a more personalized cleric. It also opened up atheist clerics which is kind of interesting as well. I have a buddy who is playing a cleric of Wee Jas and enjoying it greatly. I think that theory 3 is primary, and it worked. I love playing clerics now, I couldn&#8217;t stand the in 1st or 2nd.</p>
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		<title>By: Bonemaster</title>
		<link>http://rpgcentric.com/clerics-have-lost-their-faith-in-dd.html/comment-page-1#comment-1671</link>
		<dc:creator>Bonemaster</dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=352#comment-1671</guid>
		<description>While, Theory 1 and 3 are the most likely. There are examples of religions without a formal deity in the real world and the 3.x ed rules simply tried to make those types of religions an option. 

I don&#039;t think Theory 2 is a factor at all.

&lt;abbr&gt;&lt;em&gt;Bonemaster´s last blog post..&lt;a href=&quot;http://www.bonescroll.net/node/94&quot; rel=&quot;nofollow&quot;&gt;Creating an RPG Wiki (or things to consider before you start)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>While, Theory 1 and 3 are the most likely. There are examples of religions without a formal deity in the real world and the 3.x ed rules simply tried to make those types of religions an option. </p>
<p>I don&#8217;t think Theory 2 is a factor at all.</p>
<p><abbr><em>Bonemaster´s last blog post..<a href="http://www.bonescroll.net/node/94" rel="nofollow">Creating an RPG Wiki (or things to consider before you start)</a></em></abbr></p>
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