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	<title>Comments on: Conflict Resolution and Gaming</title>
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	<link>http://rpgcentric.com/conflict-resolution-and-gaming.html</link>
	<description>One gamer's opinion of everything RPG</description>
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		<title>By: Give Feedback to your GM… and live! Part 2. : Critical Hits</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-2626</link>
		<dc:creator>Give Feedback to your GM… and live! Part 2. : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-2626</guid>
		<description>[...] I leave conflict management for a future post (or see Tony&#8217;s excellent take on the subject here), you must try to differentiate lack of social grace with uncompromising selfishness.  If a player [...]</description>
		<content:encoded><![CDATA[<p>[...] I leave conflict management for a future post (or see Tony&#8217;s excellent take on the subject here), you must try to differentiate lack of social grace with uncompromising selfishness.  If a player [...]</p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-1419</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-1419</guid>
		<description>@Dead Orcs - Yep, these are all tips that can be used in and out of game. I would hope that some gamers would be able to transfer things they learn at the table into real life. :)

Oddly enough, the monsters in my game tend to not follow the rules either. I think I&#039;ll have to have a talk with them and tell them it&#039;s about active &quot;listening&quot; not active &quot;eating.&quot;</description>
		<content:encoded><![CDATA[<p>@Dead Orcs &#8211; Yep, these are all tips that can be used in and out of game. I would hope that some gamers would be able to transfer things they learn at the table into real life. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oddly enough, the monsters in my game tend to not follow the rules either. I think I&#8217;ll have to have a talk with them and tell them it&#8217;s about active &#8220;listening&#8221; not active &#8220;eating.&#8221;</p>
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		<title>By: Dead Orcs</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-1418</link>
		<dc:creator>Dead Orcs</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-1418</guid>
		<description>Tony...these are all excellent strategies for running a smooth gaming session.  You could almost use these tips as a primer for anyone wishing to pass their Interpersonal Communications classes.  :-)

I would like to add that these strategies only work in real life.  The monsters in my game tend to alter the rule just a bit:

&quot;Attack the problem, not the person&quot;   tends to become,  &quot;Eat the person, eliminate the problem&quot;.  After that, the rest of the suggestions tend to fall by the wayside.

Happy Gaming!</description>
		<content:encoded><![CDATA[<p>Tony&#8230;these are all excellent strategies for running a smooth gaming session.  You could almost use these tips as a primer for anyone wishing to pass their Interpersonal Communications classes.  <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I would like to add that these strategies only work in real life.  The monsters in my game tend to alter the rule just a bit:</p>
<p>&#8220;Attack the problem, not the person&#8221;   tends to become,  &#8220;Eat the person, eliminate the problem&#8221;.  After that, the rest of the suggestions tend to fall by the wayside.</p>
<p>Happy Gaming!</p>
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		<title>By: Kiashu</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-1406</link>
		<dc:creator>Kiashu</dc:creator>
		<pubDate>Fri, 31 Oct 2008 01:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-1406</guid>
		<description>Though &lt;a href=&quot;http://forums.sjgames.com/showthread.php?t=38978&quot; rel=&quot;nofollow&quot;&gt;some think that intimidation is the most useless social skill&lt;/a&gt;, I disagree. 

As GM, &lt;a href=&quot;http://forum.rpg.net/showpost.php?p=290108&amp;postcount=18&quot; rel=&quot;nofollow&quot;&gt;I wear the Viking Hat&lt;/a&gt;, and I think that instead of all this delicate discussion and pats on the back, it&#039;s much better just to &lt;a href=&quot;http://forum.rpg.net/showpost.php?p=290600&amp;postcount=24&quot; rel=&quot;nofollow&quot;&gt;pin the player to the table and hump his hams&lt;/a&gt;.

&lt;abbr&gt;&lt;em&gt;Kiashu´s last blog post..&lt;a href=&quot;http://thevikinghatgm.blogspot.com/2008/10/impossible-thing-is-trust.html&quot; rel=&quot;nofollow&quot;&gt;The &quot;impossible thing&quot; is trust&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Though <a href="http://forums.sjgames.com/showthread.php?t=38978" rel="nofollow">some think that intimidation is the most useless social skill</a>, I disagree. </p>
<p>As GM, <a href="http://forum.rpg.net/showpost.php?p=290108&amp;postcount=18" rel="nofollow">I wear the Viking Hat</a>, and I think that instead of all this delicate discussion and pats on the back, it&#8217;s much better just to <a href="http://forum.rpg.net/showpost.php?p=290600&amp;postcount=24" rel="nofollow">pin the player to the table and hump his hams</a>.</p>
<p><abbr><em>Kiashu´s last blog post..<a href="http://thevikinghatgm.blogspot.com/2008/10/impossible-thing-is-trust.html" rel="nofollow">The &quot;impossible thing&quot; is trust</a></em></abbr></p>
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		<title>By: &#187; Give Feedback to your GM… and live! Part 2.</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-1393</link>
		<dc:creator>&#187; Give Feedback to your GM… and live! Part 2.</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-1393</guid>
		<description>[...] I leave conflict management for a future post (or see Tony&#8217;s excellent take on the subject here), you must try to differentiate lack of social grace with uncompromising selfishness.  If a player [...]</description>
		<content:encoded><![CDATA[<p>[...] I leave conflict management for a future post (or see Tony&#8217;s excellent take on the subject here), you must try to differentiate lack of social grace with uncompromising selfishness.  If a player [...]</p>
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		<title>By: The Chatty DM</title>
		<link>http://rpgcentric.com/conflict-resolution-and-gaming.html/comment-page-1#comment-1392</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=295#comment-1392</guid>
		<description>This is great stuff man,... I&#039;m linking this in my &#039;Giving Feedback to the GM post&#039;

&lt;abbr&gt;&lt;em&gt;The Chatty DM´s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/ChattyDm/~3/429274436/&quot; rel=&quot;nofollow&quot;&gt;DM Chronicle: Session 4, This.Is.Epic! Part 2&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>This is great stuff man,&#8230; I&#8217;m linking this in my &#8216;Giving Feedback to the GM post&#8217;</p>
<p><abbr><em>The Chatty DM´s last blog post..<a href="http://feeds.feedburner.com/~r/ChattyDm/~3/429274436/" rel="nofollow">DM Chronicle: Session 4, This.Is.Epic! Part 2</a></em></abbr></p>
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