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	<title>Comments on: Cut scenes in RPGs. Could they work?</title>
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	<description>One gamer's opinion of everything RPG</description>
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		<title>By: binaryturing</title>
		<link>http://rpgcentric.com/cut-scenes-in-rpgs-could-they-work.html/comment-page-1#comment-2376</link>
		<dc:creator>binaryturing</dc:creator>
		<pubDate>Sun, 01 Feb 2009 19:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=680#comment-2376</guid>
		<description>I use cut scenes in my pen and paper game.
I even use the term cut-scene.

They are useful for big plot events.  But I don&#039;t use them to inflict suffering on the party.</description>
		<content:encoded><![CDATA[<p>I use cut scenes in my pen and paper game.<br />
I even use the term cut-scene.</p>
<p>They are useful for big plot events.  But I don&#8217;t use them to inflict suffering on the party.</p>
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		<title>By: xPirate</title>
		<link>http://rpgcentric.com/cut-scenes-in-rpgs-could-they-work.html/comment-page-1#comment-2127</link>
		<dc:creator>xPirate</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=680#comment-2127</guid>
		<description>Interesting. I have never played a tabletop RPG, but I&#039;m sure it can be implemented in a way that would make it really fun! ^_^

&lt;abbr&gt;&lt;em&gt;xPirate´s last blog post..&lt;a href=&quot;http://actionthought.blogspot.com/2008/11/parents-beg-toy-companies-for-less-ads.html&quot; rel=&quot;nofollow&quot;&gt;Parents Beg Toy Companies for Less Ads&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Interesting. I have never played a tabletop RPG, but I&#8217;m sure it can be implemented in a way that would make it really fun! ^_^</p>
<p><abbr><em>xPirate´s last blog post..<a href="http://actionthought.blogspot.com/2008/11/parents-beg-toy-companies-for-less-ads.html" rel="nofollow">Parents Beg Toy Companies for Less Ads</a></em></abbr></p>
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		<title>By: Wyatt</title>
		<link>http://rpgcentric.com/cut-scenes-in-rpgs-could-they-work.html/comment-page-1#comment-2126</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Sat, 29 Nov 2008 22:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=680#comment-2126</guid>
		<description>You could probably pass them around as a handout to the players. You keep gaming, but take it slow as they read over the cutscene. Those who don&#039;t care, don&#039;t have to – they can keep on getting breakfast for their character, or doing their level-up, or preparing their spellbook, or whatever activity.

Or if you&#039;re high tech, maybe you could record it as an mp3 (audiocutscene!) and play it at the session.

&lt;abbr&gt;&lt;em&gt;Wyatt´s last blog post..&lt;a href=&quot;http://wyattsalazar.wordpress.com/2008/11/29/video-killed-the-radio-star-osric-review/&quot; rel=&quot;nofollow&quot;&gt;Video Killed The Radio Star (OSRIC Review)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>You could probably pass them around as a handout to the players. You keep gaming, but take it slow as they read over the cutscene. Those who don&#8217;t care, don&#8217;t have to – they can keep on getting breakfast for their character, or doing their level-up, or preparing their spellbook, or whatever activity.</p>
<p>Or if you&#8217;re high tech, maybe you could record it as an mp3 (audiocutscene!) and play it at the session.</p>
<p><abbr><em>Wyatt´s last blog post..<a href="http://wyattsalazar.wordpress.com/2008/11/29/video-killed-the-radio-star-osric-review/" rel="nofollow">Video Killed The Radio Star (OSRIC Review)</a></em></abbr></p>
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		<title>By: reveal</title>
		<link>http://rpgcentric.com/cut-scenes-in-rpgs-could-they-work.html/comment-page-1#comment-2125</link>
		<dc:creator>reveal</dc:creator>
		<pubDate>Sat, 29 Nov 2008 21:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=680#comment-2125</guid>
		<description>@Wyatt - Sounds fun. :)

I can see them working easily for online games, but I wonder how it would work for RL games.</description>
		<content:encoded><![CDATA[<p>@Wyatt &#8211; Sounds fun. <img src='http://rpgcentric.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I can see them working easily for online games, but I wonder how it would work for RL games.</p>
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		<title>By: Wyatt</title>
		<link>http://rpgcentric.com/cut-scenes-in-rpgs-could-they-work.html/comment-page-1#comment-2124</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Sat, 29 Nov 2008 21:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://rpgcentric.com/?p=680#comment-2124</guid>
		<description>I&#039;ve always used cutscenes in my games. I mostly play online, so I just write a big scene in italics and show the players. Sometimes it&#039;ll even be super obvious – I don&#039;t really care much about the metagaming aspect. I play 4e, it&#039;s already pretty implicit. To make the game truly cinematic, I kick it up a notch.

In my comedy games I also use cutscenes to better effect. For example, I have players watch a cutscene, but they can&#039;t hear/see anything (the narration is extremely vague and annoying) until they roll a Perception check, then they can see what it is depending on the result. It makes absolutely no sense, but that&#039;s why I love it.

&lt;abbr&gt;&lt;em&gt;Wyatt´s last blog post..&lt;a href=&quot;http://wyattsalazar.wordpress.com/2008/11/29/video-killed-the-radio-star-osric-review/&quot; rel=&quot;nofollow&quot;&gt;Video Killed The Radio Star (OSRIC Review)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always used cutscenes in my games. I mostly play online, so I just write a big scene in italics and show the players. Sometimes it&#8217;ll even be super obvious – I don&#8217;t really care much about the metagaming aspect. I play 4e, it&#8217;s already pretty implicit. To make the game truly cinematic, I kick it up a notch.</p>
<p>In my comedy games I also use cutscenes to better effect. For example, I have players watch a cutscene, but they can&#8217;t hear/see anything (the narration is extremely vague and annoying) until they roll a Perception check, then they can see what it is depending on the result. It makes absolutely no sense, but that&#8217;s why I love it.</p>
<p><abbr><em>Wyatt´s last blog post..<a href="http://wyattsalazar.wordpress.com/2008/11/29/video-killed-the-radio-star-osric-review/" rel="nofollow">Video Killed The Radio Star (OSRIC Review)</a></em></abbr></p>
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