Has 4E D&D become deadlier than 3E?
During the last few sessions of our campaign, some of the players have mentioned that they think 4E is deadlier than 3E. This is probably due to the fact that we have had two character deaths total and at least three characters make death saving throws each session. Personally, I think 4E is a little deadlier but some in my group seem to want to “blame” the difficulty on 4E “requiring” you to have at least one Defender to soak up damage and at least one Leader to help heal. I disagree. To me, I think it boils down to one simple reason; the enemies are tougher.
Tougher? How so?
To answer this question, I’m going to compare two monsters that everyone knows and are staples of almost every D&D game; the kobold and the goblin. For the 4E kobold, I will use the Kobold Skirmisher from the 4E Monster Manual. For the 4E goblin, I will use the Goblin Warrior from the same book. To make this comparable to a 3E monster, I will give the 3E kobold one level in fighter and do the same for the 3E goblin.
The reason I gave the 3E monsters a level in fighter is because a standard kobold and a standard goblin are essentially minions. And if you hit a minion once, it’s down. I also gave them each Power Attack since that seems to be a standard first level fighter feat.
3E Kobold Fighter 1
HP: 9
Attack: +2 spear (+0 spear with PA)
Damage: 1d6-1 (1d6+1 with PA)
Feat: Power Attack
Special abilities: None4E Kobold Skirmisher (Level 1 Skirmisher)
HP: 27
Attack: +6 spear
Damage: 1d8
Special abilities: Gains 1d6 damage against enemy if it has combat advantage, gains a +1 bonus to attack per ally adjacent to target, can shift one square at-will.
Wow. That’s one beefy kobold. Even though they don’t do that much more damage than they used to if it’s just a PC one-on-one with a kobold, the odds of them hitting the PC just rose 200%. Plus those abilities give them a definite advantage. And that’s someone a first level character is more than likely going to run in to at one point. What about the goblin?
3E Goblin Fighter 1
HP: 10
Attack: +3 morningstar (+1 morningstar with PA)
Damage: 1d6 (1d6+2 with PA)
Feat: Power Attack
Special abilities: None4E Goblin Warrior (Level 1 Skirmisher)
HP: 29
Attack: +6 spear
Damage: 1d8+2
Special abilities:Can move up to half its speed and make a ranged attack without provoking an OA, deals an extra 1d6 damage on a ranged attack if it moves at least 4 squares away from its starting point, can shift one square at-will if someone misses it with a melee attack.
Just like the kobold, they don’t do a terrible amount more damage, but the odds of them hitting the PC rose 100%. And they definitely have some new abilities that will make them tougher adversaries.
Conclusion
All in all, the low-level creatures that a first level PC will more than likely meet in 4E have been given an overhaul. They have more hit points, do more damage, and have more abilities than their 3E counterparts. No longer does doing max damage with a longsword mean that the pesky kobold or goblin automatically goes down in one hit.
What do you think? I have heard, and read, people talk about 4E being more deadly. Do you think it’s because of the enemies being tougher? Is it because it’s more tactical? Does it hinge solely on party balance? I look forward to hearing from you.









reveal July 3rd, 2008 at 12:15 PM
@Ovinomancer – While I agree that, eventually, the death rates will come down because of players getting used to their powers, I still think that, overall, the enemies are simply tougher in fights. And that, to me, is what makes it deadlier. In 3E, a 1st level fighter could easily chop almost any kobold he met in half with one blow. In 4E, that’s not the case. The enemy not only can take a hit better, they can hit you more often, and they can now do more damage to you. Whether or not a player know their abilities doesn’t change that.