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	<title>Comments on: HEX one-shot &#8211; The Opening Scene</title>
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	<description>One gamer's opinion of everything RPG</description>
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		<title>By: Tom Cadorette</title>
		<link>http://rpgcentric.com/hex-one-shot-the-opening-scene.html/comment-page-1#comment-2164</link>
		<dc:creator>Tom Cadorette</dc:creator>
		<pubDate>Wed, 03 Dec 2008 13:35:44 +0000</pubDate>
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		<description>Good stuff, Tony. I&#039;d definitely dig this as a player (and would certainly consider stealing this as a GM). As you know, cut scenes can be dicey with players, particularly those who don&#039;t like reading at the table, but if they&#039;re written right, they add a kick-ass dimension. Once you get the &quot;movie&quot; in the players&#039; head, they will continue to see the game in the terms of the images of their heads from there on out.  

Visuals are always good -- you should be able to find some pictures of Army Intel-like Joes, either playing cards or sitting at radio/wireless sets.</description>
		<content:encoded><![CDATA[<p>Good stuff, Tony. I&#8217;d definitely dig this as a player (and would certainly consider stealing this as a GM). As you know, cut scenes can be dicey with players, particularly those who don&#8217;t like reading at the table, but if they&#8217;re written right, they add a kick-ass dimension. Once you get the &#8220;movie&#8221; in the players&#8217; head, they will continue to see the game in the terms of the images of their heads from there on out.  </p>
<p>Visuals are always good &#8212; you should be able to find some pictures of Army Intel-like Joes, either playing cards or sitting at radio/wireless sets.</p>
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