How to talk to non-gamers about playing RPGs

Enough Already

Creative Commons License photo credit: Steve Wampler

For many gamers, talking to non-gamers about playing RPGs can be an embarrassing subject. Some people will give you strange looks. Some will poke fun at you. You never know what to expect. For that reason, a lot of gamers keep their habits to themselves.

Today, I thought I’d give those folks who feel like they can’t talk about their favorite hobby tips on how to explain RPGs, and why you play them, to non-gamers.

  • Tip #1: Don’t tell them about your character.

I know, I know. Your character did something really cool and you want to tell your coworker all about it. Don’t. They don’t want to hear about it. They don’t care. If they don’t care that Shadowfax was the name of Gandalf’s horse, what makes you think they’ll care that your elf ranger slayed an ogre with a well-placed arrow to the ear?

  • Tip #2: Ask them about their favorite movie.

One way of relating the game to them is to ask them about their favorite movie. If they’re fans of fantasy films, like LotR, then you’ve got an in. If not, have them describe their favorite scene from whatever movie they want and ask them what it would be like to be part of it. Ask them how they would have handled the situation and if they would have done anything differently. If they say yes, let them know that, in RPGs, they have the ability to do just that. Also tell them that it doesn’t matter about the genre of film, you can use RPGs to play out pretty much any type of movie.

  • Tip #3: Don’t equate it to a children’s game.

Some people like to describe playing RPGs as “playing pretend” or something like “cops and robbers” as a kid. Don’t do that. Don’t give them any fodder to think that RPGs are childish or something only played by kids. We all know that RPGs are nothing of the sort but there are preconceived notions about the genre and it being childish is, unfortunately, one of them.

  • Tip #4: Ask them about their favorite books.

With books, it’s the same principles as movies. You can ask them to describe scenes and how it could be played out in an RPG. If they don’t read fantasy novels, you can suggest some good ones for new fantasy readers. Here are some series that I would tell them about.

Those are some good ones they can start off with before delving into someone like Tolkein, whose writing style is loved by a lot of people but is loathed by others.

  • Tip #5: If they ask about the rules, keep it very, very simple.

Do not go into too much detail on the rules. If they ask about character creation, for example, keep it very simple. Here’s what you want to tell them.

  • Figure out the type of character you want to play.
  • Make them as fast, strong, intelligent, etc., as you want.
  • Make them really efficient in some areas.
  • Give them equipment.

And that’s it. Very simple. If they want you to elaborate, you can but this gets across the basic idea of what you do to create your character.

If they do ask you to go in depth, make sure to keep the details short. For example, if they ask “How do you make a character really good at picking locks?” you can tell them you put numbers into the characters skills and the higher the number, the better. So you put a high number into lockpicking, add that number to the ability you use to pick locks, probably Dexterity, and that’s how good you are at lockpicking. When you try to pick a lock, roll a die and add that number to your lockpicking number. The higher the result, the better, and the more likely you’ll be able to pick the lock. It’s simple and straightforward while still giving them the correct answer. Anything else and they start to get a glazed over look in their eyes. Trust me, I’ve seen it. ;)

  • Tip #6: Ask if they play video games.

Video gamers can be some of the easiest people to convince to play RPGs. They can also be the most difficult. Some will be interested in trying something where they can shape the world they play in. Some will scoff at the idea of not being able to pick up a BFG and kill all monsters on this level.

The best way to handle gamers is to simply tell them that, in RPGs, they have the ability to interact with everything, just like in a video game. And, just like in a video game, their decisions determine whether their character lives of dies. RPGs can easily be equated to just about any video game.

  • Tip #7: Be enthusiastic.

RPGs are fun. If they weren’t, we wouldn’t play them. When talking, make sure you convey this important fact. When I talk to people in my office who don’t roleplay, I am always enthusiatic about it. Granted, don’t be overly enthusiatic and start droning on and on about your Warcraft clan’s raid on an opposing guild, but do let them know that you have a lot of fun playing this game. People like to have fun and, if they see that you’re having fun, they might just think that this “RPG-thing” might be something they could at least try once.

Conclusion

Hopefully, these tips will help you break the “wall of silence” between you and your peers and allow you to talk about RPGs freely without being embarrassed by it. If you decide to put this advice to the test, let me know how it went! :D

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13 Responses to “How to talk to non-gamers about playing RPGs”

Ravyn December 2nd, 2008 at 3:25 AM

Inheritance? Good? Are we really talking about the same series?

If you’re going to send them to the fantasy shelves, turn them loose on something decent. Lloyd Alexander’s Prydain series, maybe. Or almost anything from Tamora Pierce’s Tortall. I could send you to a few things by Sherwood Smith, or if you want a slightly darker tone there’s always Garth Nix’s Abhorsen trilogy. The religious types might do better with Stasheff’s Wizard in Rhyme series–but for the love of decent literature, please do not represent my genre with the Inheritance trilogy!

And don’t limit yourself to videogamers. One of my old friends told me that the people you want to recruit to your games are “the writers, the theater people, the musicians and the philosophy majors”; I’ve had a lot more luck with them than with the videogamers, and (from a story-heavy standpoint) I found them far more compatible with my style.

Ravyn´s last blog post..A First Look at Leaders

Marcel Beaudoin December 2nd, 2008 at 9:36 AM

You might check out the Fear the Boot podcast. A couple of months ago they did a series of short podcasts on this very topic.

Marcel Beaudoin´s last blog post..null

reveal December 2nd, 2008 at 9:46 AM

@Ravyn - It’s a popular series that is easy to read. It’s a good beginner series.

@Marcel - I’ll have to do that. :)

Marcel Beaudoin December 2nd, 2008 at 9:53 AM

Found it:

Episode 115, Chapter 1 - An Introduction
An introduction to the series. We explain who we are and why we’re putting these shows together.
http://feartheboot.libsyn.com/index.php?post_id=378436

Episode 115, Chapter 2 - What is an RPG?
A general definition of “role playing game,” along with a quick example of play.
http://feartheboot.libsyn.com/index.php?post_id=378645

Episode 115, Chapter 3 - Why Play an RPG?
Reasons why roleplaying games are a beneficial and worthwhile hobby.
http://feartheboot.libsyn.com/index.php?post_id=380834

Episode 115, Chapter 4 - Common Objections
We tackle the four most common objections to the RPG hobby.
http://feartheboot.libsyn.com/index.php?post_id=380837

Episode 115, Chapter 5 - Getting Started
If you’re willing to give roleplaying games a try, where should you start? We explain what you’ll need and where you can find it.
http://feartheboot.libsyn.com/index.php?post_id=380838

Episode 115, Chapter 6 - The Language of RPGs
Like every hobby, roleplaying has its own jargon. We’ll help you make sense of it.
http://feartheboot.libsyn.com/index.php?post_id=380839

Episode 115, Chapter 7 - It Takes All Kinds
An explanation of the diversity you’ll see in how people play or modify their RPGs.
http://feartheboot.libsyn.com/index.php?post_id=380836

They (Fear the Boot) have also done a prior episode aimed at experienced players who would like to introduce the non-gamer to an RPG.

Episode 114 - introducing non-gamers to RPGs
http://feartheboot.libsyn.com/index.php?post_id=374311

Marcel Beaudoin´s last blog post..null

Ravyn December 2nd, 2008 at 4:49 PM

Yes, but when you hold it up as “good fantasy”, everyone starts deciding that they want to be the next Paolini, and…. let’s not even go there, all right? If they’re emulating that style, the genre’s never going to get itself out of its literary ghetto, and if they’re people who actually care what they read and their first impression of the genre is that and it’s being lauded as good, how are we ever going to get them to read the decent stuff? First impressions are important. We can take the time to point our recruits to decent fiction.

That’s why I gave you the list of alternatives I did. I’d call them all pretty accessible. (I mean, come on, with the exception of Stasheff, everything on my list is YA or lower, and the Prydain chronicles are accessible enough that I was reading them when I was five.) If you want to try to work them up to LotR, there’s always tossing them The Hobbit, or if you want to show them worldbuilding without all the prose baggage that scares people away from the longer pieces, Tolkien’s Father Christmas Letters might be a good choice. (Yes, it’s a picture book. Who cares? Besides, writing for his children seems to take away most of the parts of his writing style that seem to scare his readers off.)

Recruiting people is a good thing, I’ll agree with you there–but there are so many alternatives to those books that you’re completely overlooking. I mean, if you’re going to do “a boy and his dragon”, at least point them to Yolen’s Dragon’s Blood.

Ravyn´s last blog post..A First Look at Leaders

reveal December 2nd, 2008 at 5:11 PM

@Ravyn - They’re just suggestions. If you want to tell them about others, feel free. But, as I said, the series I mentioned are popular. Popularity is important because that means there will be more people that they can talk with about them, allowing them to immerse themselves further into “geek culture.”

I’m not passing judgment on any series and saying “no, you shouldn’t tell them about that one” because that’s not fair to the genre. A foot in the door, that’s all I ask.

Ravyn December 2nd, 2008 at 5:25 PM

All right, all right, I get it. I guess this is a bit too personal an issue; I’m sick of overhyped piles of bad writing that shouldn’t've made it past the editor’s desk turning into bestsellers, and Inheritance is practically a symbol of the problem at this point. And then we make them into gateway materials for geek culture because they’re popular–like that means anything–and next thing we know everybody’s saying that that’s what fantasy should be like.

I riffed on this a while before the network formed, so you probably haven’t seen it, but…. well, this should get the idea across. Using Paolini to represent fantasy is, in my opinion, comparable to your point about comparing D&D to a children’s game; sure, it’s accessible and gives them a frame of reference, but it also gets across some initial impressions that many of us are trying to fight here.

Ravyn´s last blog post..A First Look at Leaders

reveal December 3rd, 2008 at 3:28 PM

@Marcel - Thanks! I’m listening to them now. These are really good. :)

Marcel Beaudoin December 3rd, 2008 at 3:36 PM

No problem!! I really enjoyed them myself.

Marcel Beaudoin´s last blog post..null

Ratysu December 5th, 2008 at 2:30 PM

Woah man, That rox!

Whole Brazilians loved your post!

Ratysu´s last blog post..Sobre Santa Catarina

reveal December 5th, 2008 at 2:36 PM

@Ratysu - It’s gratifying to know that I’ve touched a whole country without even speaking its native language. ;)

Glad you liked it!

Chad February 11th, 2009 at 1:57 PM

Hey man, this is Chad from Fear the Boot. I’m glad you liked the getting new players cast we did. I really enjoyed the list you have here. Tip number 3 is a good one that I wish i had thought to put in our podcast!

reveal February 11th, 2009 at 2:19 PM

@Chad - Glad you like it. I thought it was a good follow-up to the cast. :)

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