Tips on running a successful Play-by-Post (PbP)

Play-by-posts are great for DMs and players who don’t have the time, or the ability, to run a face-to-face game. I have run two very successful PbPs in my life, one for Savage Tide and my current Eberron game. The Savage Tide PbP ran for 18 months with four out of six players being the same that I started with and it only stopped because I was burned out on D&D and took a 6 month sabbatical from gaming altogether. My Eberron game has been running for five months now with all the same players. All of my players tell me they have a lot of fun in them and one of my Savage Tide players wishes I would start it up again. With that in mind, I thought that I would present some tips on running a successful PbP.

Tip #1: Lay out the rules early

Before you start the actual gaming, make sure you lay out all your rules, official or house rules, early and logically so the players know what to expect. Let them know exactly how to create characters, what house rules you’re using, and how often they will be expected to participate. For example, I always tell my players that they need to post at least once a day, weekdays only, or I will ask them to leave. Weekends are free because I know folks have stuff to do. Here’s an example of what I laid out for the ST PbP.

Character Creation

  • All characters start at 1st level
  • 32 point buy for stats
  • Starting gold = Max for class
  • Books to use = PHB, PHB2, Races of… Series, Complete… Series, Spell Compendium, DMG, DMG2, Expanded Psionics Handbook, Stormwrack, Unearthed Arcana
  • Races = Whatever’s in the books but no ECL races
  • Classes = Whatever’s in the books
  • Action points will be used. Everyone gets 5 + 1/2 character level, rounded down, per level.
  • Feats = Whatever’s in the books + any feats that effect Action Points from the Eberron books
  • Max HP at first level. Average HP (half hit die + 1 + Con Mod) at levels 2 and beyond.
  • If you want something that goes against these “rules,” ask.
  • A character must be either LG, NG, CG, LN, or N. If really want to be CN, let me know why. No evil characters.
  • I will also need one recent event in your character’s life that might mark him/her as an adventurer.

Rules of Play

  • At minimum, please post once per day during weekdays. If you do not, I will be forced to drop you from the game.
  • There will be a separate thread for OOC comments. If you must make OOC comments in game, make sure you designate them as such.
  • For spellcasters: I would like a list of spells memorized for the day either PMed to me or posted in the thread.
  • Die rolling is done using Invisible Castle.
  • Action Points can be used to adjust the following d20 rolls: attack, caster level check, saving throws, skill checks, ability check. You can only use one Action Point per round.
  • I will not give out XP. I will keep track of your XP in case you perform a task that requires to give up XP but I will simply tell you when you level up.
  • We will use the “retraining” option as presented in the PHB2 (pgs. 192-195).

Tip #2: Be flexible

PbP is a different environment than a real life game. You may need to be a bit more flexible in your rulings so that you don’t get bogged down in the minutiae that, at the table, would take a few seconds to work through but, in a PbP, can drag on for hours, if not days, as people post back and forth.

Tip #3: Be ready to play people’s characters

Some folks may be leaving for a bit and they still want to participate, so they ask you to NPC them. Be willing to do that. If they’re showing interest in your game, it’s important that you keep them in the game because they’re obviously having fun.

Tip #4: Communicate

PbPs can last a while. Make sure that, every few months, you ask your players how they like the game so far, what needs to be changed, what needs to not be changed, etc. Feedback is important.

Tip #5: Be patient

Not everyone will have the same posting schedule. Some will be able to post multiple times per day while others may only be able to post a couple of times. This is normal and, as long as they are actually posting, you shouldn’t get discouraged. For players who can only post a few times per day, encourage them to post their moves ahead of time when their turn comes up in combat.

Tip #6: Use technology

In combat, visualizing the battlefield can be difficult for some. I use PowerPoint to plot out the combat on a grid and I tell my players they must tell me exactly where they are moving so it’s easier for me to update the map. I also make sure that they give me images of their characters so I can put them on the map. I then take the information and put it into a picture, which I then upload to my server. If you don’t have a server, you can use a free image hosting service like ImageShack.

Tip #7: Be ready for players to drop out

The longer your PbP lasts, the more likely it will be that players drop out for personal reasons. Be ready for this and have a “waiting list” of players that you can plug in quickly so as not to stop the flow of the game.

Tip #8: Post Out of Character (OOC) remarks in italics

Since it can be hard to tell exactly what a player, or the DM, is saying in, or out, of character, always put OOC comments in italics.

Tip #9: Create a thread for OOC discussions

Make a separate thread from the game to have discussions on what’s happening in the game, rules, or anything else that needs to be discussed “away from the table.”

Tip #10: Have fun

Just like real life gaming, PbPs are meant for everyone to have fun. If you’re not having fun with the PbP, then either adjust your style or simply stop altogether. People would rather not play than to play with an unhappy DM.

I hope these help. If you have any questions, I will be happy to answer them. For those who have also run successful PbPs, what advice would you give?

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7 Responses to “Tips on running a successful Play-by-Post (PbP)”

Scott September 18th, 2008 at 10:55 AM

I’ve been involved in a few. I think the biggest key for running is really good communication. The ones I’ve run and played in have all been good because of that. If you ever want another player ping me.

Scotts last blog post..Maximum Ride: The Angel Experiment

Dire Wolf September 18th, 2008 at 11:34 AM

Great tips. Being able to participate in the Savage Tides PBP for a little while I will say that the man runs a great PBP game! I would second that vote to re-start the Savage Tides game btw.

SeiferTim September 18th, 2008 at 2:09 PM

Those are some really great ideas. My latest campaign has sort of ground to a halt (right before the epic battle with the last boss of the current arc), due to several factors that result in no one having the time to meet at the same time in a given week…
I may end up trying this to get people back on track again – at least temporarily, and see how it goes…
Thanks!

SeiferTims last blog post..…gonna need a bigger boat…

D&D Stuff : Tim’s World September 18th, 2008 at 3:00 PM

[...] I came across this article today.  Basically outlining some ways to run a “Play-by-Post” campaign, where you and [...]

Erekose13 September 19th, 2008 at 3:45 PM

I’ve been playing pbp over at ENWorld for about 6 years now and have participated in over 50 games some more successful than others.

A few more tips would be to communicate any delays in posting that you anticipate in the near future such as Christmas Vacation or what have you. If players or DMs know your are going to be gone for a while they can expect and deal with it rather than stalling.

Also keep posting, even if you don’t have much to add, find a reason to post something. A game that stalls because one player has not posted in a bit is not a reason to give up on it. Just keep it moving, especially as a DM, but just as importantly as a player.

You mentioned it above that communication is important, its also a good idea as a player to provide unsolicited feedback and props to your DM. It takes a lot to run a PBP game and its a good boost to have this provided.

So come join pbp, we’ve got several living communities over at ENWorld and a vibrant group of active players there.

Open Game Table Musings « The Dwarf and the Basilisk April 9th, 2009 at 11:51 AM

[...] and resonate with all corners of the crowd: “How to Awesome-Up Your Players” or “Tips on Running a Successful Play-by-Post” for instance, don’t really tie themselves down to any edition of any [...]

Gary May 10th, 2010 at 9:26 PM

Some great rules. I wish everyone followed this rule: At minimum, please post once per day during weekdays. If you do not, I will be forced to drop you from the game

I grow so tired of waiting days and weeks for people.
.-= Gary´s last blog ..Weird Gasp =-.

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