You’re so GM and you don’t even know it
A little background: 14 years ago, my boss looked at me and said, “Airman Law, (I was in the Air Force at the time) you’re going to teach classes.” Needless to say, I was petrified. They threw me into a course called “The Principles of Training” and, after an excruciating 8-hours of standing in front of others and trying not to throw up, I found that I actually had a knack for it. Fast forward 14 years and I’m still doing it for a living, although I’m not in the Air Force anymore, and I love every minute of my day.
So why did I tell you all this? Because I’ve seen too many GM’s who get really nervous behind the screen or players who don’t want to GM simply because they don’t like the pressure of speaking before their group. I’ve decided to give some tips on getting over your fear or, at the very least, speaking better before an audience.
1. Don’t over-prepare.
The reason this is number one is because I think it’s the most important and relatively simple. Don’t over-prepare. Let’s say I’m going to run my players through an adventure. I know my starting point (A) and my ending point (B). I know the characters involved and I know the basic storyline. But when I start to prepare so much that I know the minutiae of the plot, that’s when any little thing can throw me off, causing me to “um” and “ah” a lot and making me nervously explain what occurs next because I’m not only trying to tell the players what is happening, I’m trying to rationalize, in my head, how this is going to change the entire adventure. It’s just not worth it. Know the basics and have your notes in front of you. Then you’ll be able to just “go with the flow” easier.
2. Allow yourself to pause.
The reason people throw in “um” and “ah” a lot is because people, in general, hate silence when they’re talking to someone else. They think it’s a bad thing. If someone’s not talking, then something is wrong. That couldn’t be further from the truth. If you need to think about something, then say “hold on a second,” or just stay silent for a few seconds, and think about it. Look at your notes. Try to figure out the best course of action. Don’t stumble across your words; just stop talking and focus your attention on letting the player know what’s happening.
3. Don’t use the same word or phrase over and over again.
I used to use one word constantly when I taught: basically. Whenever I would explain something, I would start with “basically” and go from there. After a while, I even hated when I said it. If you find yourself doing something like this, you need to ween yourself out of the habit. Find other ways of phrasing your explanations. If you need a new word to start with, grab a thesaurus.
4. Eye contact is important.
When you speak directly to someone, look them in the eye. When describing a scene to the group, make sure you scan your players and make eye contact with each and every one of them. I played with a DM who would only look at one other player when describing anything to the group. It always made me feel that I was less important to the DM than the other player. Don’t let that happen to you.
5. Mistakes happen.
Sometimes you’re going to say the wrong thing. Don’t let it throw you. Acknowledge that you made a mistake and move on.
6. Stand up.
I hate sitting down when I’m teaching. I also hate sitting when I’m DMing. By standing, you allow yourself room to be more animated. This can make the session more exciting for everyone.
7. Relax.
Your group is not out to get you; they’re there to have fun. So are you. Just be yourself and you’ll be fine.
8. Solicit feedback.
If you’re truly worried about how you come across as a speaker when GMing, then ask your group for feedback. Don’t get mad or nervous if they point out flaws. Thank them for their honesty and then work on your presentation style.
There are other suggestions that I could delve in to, but I think these are the most important and the simplest to work on. Hopefully they’ll be useful to any “nervous GM” out there.
What about you? Do you have any suggestions so you won’t be nervous when speaking in front of your gaming group?

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Zachary February 16th, 2009 at 7:50 PM
Good post. As a USAF vet myself, I can relate and those are all good tips.